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Game testing all in one
Charles P. Schultz, Robert D. Bryant.
 
Location
   
Online
       
Design Library Call Number
  Stacks QA76.76 .C672 S36 2012 (Browse Shelf) Available
  Stacks QA76.76 .C672 S36 2012 (Browse Shelf) Available
Details
Other Authors
Description
  • ISBN: 9781936420162
  • ISBN: 1936420163
  • OCLC Number: 752262880
Notes
  • Includes bibliographical references and index.
Table of Contents

1. Two rules of game testing -- 2. Being a game tester -- 3. Why testing is important -- 4. Software quality -- 5. Test phases -- 6. The game testing process -- 7. Testing by the numbers -- 8. Combinatorial testing -- 9. Test flow diagrams -- 10. Cleanroom testing -- 11. Test trees -- 12. Ad hoc testing and gameplay testing -- 13. Defect triggers -- 14. Regression testing and test reuse -- 15. Capture/playback testing.
History
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MARC