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IOS game development : developing games for iPad, iPhone, and iPod Touch
author, Thomas Lucka.
Table of Contents
Introduction : let there be ... games! -- The basics : how does it all work? -- Game development : from 0 to 60 in no time flat -- Making connections : multiplayer games with game kit and game center -- OpenGL ES : turbocharged! -- The third dimension: 3D games -- On the trail of Angry birds : physics engine box2D -- The GLkit framework : OpenGL ES made easy -- Complete control : game sounds with OpenAL -- Waiting round to be a millionaire.