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IOS game development : developing games for iPad, iPhone, and iPod Touch
author, Thomas Lucka.
Design Library Call Number
  Stacks QA76.76 .C672 L75 2014 (Browse Shelf) Available
  • ISBN: 9781466569935 (pbk. : acid-free paper)
  • ISBN: 146656993X (pbk. : acid-free paper)
  • OCLC Number: 796751147
  • Includes bibliographical references (page 359) and index.
Table of Contents

Introduction : let there be ... games! -- The basics : how does it all work? -- Game development : from 0 to 60 in no time flat -- Making connections : multiplayer games with game kit and game center -- OpenGL ES : turbocharged! -- The third dimension: 3D games -- On the trail of Angry birds : physics engine box2D -- The GLkit framework : OpenGL ES made easy -- Complete control : game sounds with OpenAL -- Waiting round to be a millionaire.