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Animation unleashed : 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know
Ellen Besen ; illustrated by Bryce Hallett.
 
Location
   
Online
       
Design Library Call Number
  Stacks NC1765 .B46 2008 (Browse Shelf) Available
Details
Other Authors
Description
  • ISBN: 9781932907490
  • ISBN: 1932907491
  • OCLC Number: 221141535
Notes
  • Includes bibliographical references (p. 228-231) and index.
Table of Contents

Part I. General principles : Analogy : Analogy as foundation ; The analogy equation -- Caricature : Simplify and exaggerate ; Caricature in animation -- Movement : Animation and movement-based communication ; Making movement matter -- Fantasy : Animation has no limits ; Building fantasy into your film -- Reality : Creating a universe ; Making your universe real -- Control : The frame as the smallest unit of animation ; Making every element count -- Part II. Principles for production : Ideas, scripts, and storyboards : Uncovering core ideas ; Developing core ideas ; The animated script ; The storyboard as blueprint -- Character : Anything can be a character ; Building distinctive characters ; Expressing personality ; Character design and style Character design and movement ; Human characters ; Animal characters ; Object characters ; Imaginary characters -- Animation film structure : Structure and meaning ; Framing ; Camera moves ; Editing ; Alternative structure -- Sound : Synched sound ; Dialogue ; Narration ; Character voices ; Sound effects: realistic vs. stylized ; The role of music ; Off-screen sound ; Silence -- Animation technique : Realistic animation vs. stylized ; Full animation vs. limited ; Straight-ahead animation vs. pose to pose ; Stretch and squash ; Anticipation ; Overlapping action and follow through ; Speed lines ; Lip synch ; Animated thought -- Performance : Silhouettes ; Breaking out of the boundaries of realistic performance ; Gesture and dialogue ; Use of props ; Working with non-human characters ; Character interaction -- Timing : Timing and action ; Varying the pace ; Effective pauses ; Timing and mood ; Timing and rhythm structure -- Backgrounds : Backgrounds and meaning ; Backgrounds and mood ; Backgrounds and character design ; Backgrounds and performance ; Placement of elements -- Special effects : Special effects: realistic vs. stylized ; How special effects and characters interact ; Fire ; Explosions ; Wind and tornadoes ; Water and tidal waves ; Rain ; Shadows -- Abstract and non-narrative animation : Abstract and non-narrative animation and analogy ; Abstract and non-narrative continuity -- Titles and credits : Credit sequences as part of your film making credits readable.
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